These figures should increase in performance mode. This is great news, much better than playing at 30 FPS on the PlayStation 4 version.Īt 4K, DLSS 2.0 in quality mode is capable of running the entire Nvidia RTX series Death Stranding at an average of more than 60 FPS. If the resolutions are increased to 1440p, DLSS 2.0 is sufficient to easily reach over 100 FPS on RTX series graphics cards. Related: AMD Athlon 200GE will be the first in family without overclocking Not bad considering the proven quality of DLSS 2.0 in games like Mechwarrior 5: Mercenaries and Control. Fortunately for us, the content of these slides has already been published by a third party.Īt 1080p, we can see that DLSS 2.0 can have a big impact on Death Stranding performance, but not as much as what we see at higher resolutions. Furthermore, we are not sure whether the content of the latest Nvidia documentation may be released on DLSS. Analysts of the PC version of Death Stranding are currently not allowed to publish detailed performance data, so Nvidia slides are the only data that is available. HardwareLuxx has published the Nvidia guide on Twitter, and we have confirmed the validity of these slides internally. This fact makes DLSS a real differentiator for Nvidia graphics cards. These data confirmed that any RTX graphics card is capable of running Death Stranding at 4K 60+ FPS on PCs when DLSS is used. In Nvidia’s Guide for Death Stranding Analysts, the company published a selection of benchmarks for gaming with its RTX and RTX Super Series products. stranding demonstrates its power with DLSS 2.0 and is incredibly I am so happy DLSS is a godsend for sharp images granted if you are used to 4k gaming on a Desktop or hig end rendered 1440p then you do notice the differenc ebut it gets really close to perfection. I just boguht a brand new laptop with an RTX card inside of it and I can the game with 120hz on everything max without a dip in performance. And to be blunt AMD have no alternative to it. So consider getting an RTX card near the holidays if there is good deals happening, because more and more developers are utilising DLSS now. With the 3x00 family coming soon, prices for the 2x00 family could drop by a lot. On my 2080ti I had no difference in performance between 1440p and 4k with DLSS on, it does look amazing on 4k though, so anyone with a 2080 or less will be able to play it on 1440p but think its 4k. Digital Foundry released today a brand new in-depth analysis that highlights how Death Stranding DLSS image reconstruction from 1440p resolution looks cleaner overall than native resolution. It does an amazing job at Adaptive Sharpening, Antialiasing etc the game looks much better for it, and not only that because it is using Tensor cores in the latest 2.0 revision, the frame rate increases as the workload is being effectively halved from the main the core, and it also helps keep temps down also. I am going to be honest with you guys, this game uses DLSS on RTX cards amazingly, 1440p looks like 4k on it with just a slight blur compared to 4k native. There are too many variables to really pin it down to a simple things like "driver version" and "feature X" I think. My hope is that leaving that disabled and re-enabling DLSS will result in a stable game again for me, while enjoying DLSS again.Īre you also on the latest Nvidia driver, 451.67? I heard it's causing issues for some others, and introducing stuttering. Everything is maxed out at 1440p in my case, but in addition to disabling DLSS, I also disabled fidelityFX CAS (apparently an AMD upscaling method). Sadly, I had to turn it off when troubleshooting somewhat random access violation game crashes, and so far they haven't come back. You just couldn't perceive a quality hit whatsoever. Still, it does seem noticeably more natural looking with DLSS on and I really prefer it enabled - the aliasing was just not noticeable and everything looked and felt fantastic. So that's probably why the benefits are so much more pronounced with this game. Now, in fairness, I think DLSS is especially effective for high geometry count scenes that don't also involve a lot of other shader effects taking up rendering time.
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